It’s not a fantasy game, and the genre is completely different. Front Mission has quite a different quality from Squaresoft’s previous games. Tsuchida: Except that no one besides Square would give it the time of day, so… (laughs) They were the ones who believed in our vision. So there was a real chance that Square might not have been the publisher for Front Mission, then. It was at that point, when we were deciding where to go from here, that Hashimoto joined the project. Later we borrowed some development hardware and were given some time to create a prototype. Tsuchida: Well, another problem was that it was difficult to say, on paper, how far we could take this idea for a robot game. I thought there’d still be a lot of people out there wanting to play games with robots, though. Currently serves as executive producer and brand manager of the Final Fantasy series. Who was it that initially pitched the idea for Front Mission, then? Square, or G-Craft? Hashimoto: The plans got finished around fall of 93. By the time the Solid merger was complete, the planning document Square and Tsuchida were working on was beginning to take shape. While we hashed out the planning documents with Square, my former company Cobra Team 2 merged into a new entity, Solid, and we served as an intermediary between Square and G-Craft. 1 They were going well, but Square had always made games 100% in-house, so in that sense, they didn’t really have the know-how needed to coordinate work with outsiders. Hashimoto: The project started with talks between Square and G-Craft. Were you involved in the initial planning then? Hashimoto: I was a producer, doing the typical work that job entails: start-up stuff, seeing that the game gets finished, and making sure it can be successful as a commercial product too. To start things off, why don’t you tell us what your roles were in the development. Continued abuse of our services will cause your IP address to be blocked indefinitely.Toshiro Tsuchida – Producer/Writer -For this interview today, rather than go into the detailed mechanics of Front Mission, I’d like to ask some broader questions about how the game got started, and also hear any behind-the-scenes stories you might want to share. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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